Skylens++ implements a Layer-based raytracing framework particularly well-suited for realistic simulations of weak and strong gravitational lensing. Source galaxies can be drawn from analytic models or deep space-based imaging. Lens planes can be populated with arbitrary deflectors, typically either from N-body simulations or analytic lens models. Both sources and lenses can be placed at freely configurable positions into the light cone, in effect allowing for multiple source and lens planes.