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Astrophysics Source Code Library

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Searching for codes credited to 'Capuzzo-Dolcetta, R.'

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Found 2 codes.

[ascl:1207.002] HiGPUs: Hermite's N-body integrator running on Graphic Processing Units
HiGPUs is an implementation of the numerical integration of the classical, gravitational, N-body problem, based on a 6th order Hermite’s integration scheme with block time steps, with a direct evaluation of the particle-particle forces. The main innovation of this code is its full parallelization, exploiting both OpenMP and MPI in the use of the multicore Central Processing Units as well as either Compute Unified Device Architecture (CUDA) or OpenCL for the hosted Graphic Processing Units. We tested both performance and accuracy of the code using up to 256 GPUs in the supercomputer IBM iDataPlex DX360M3 Linux Infiniband Cluster provided by the italian supercomputing consortium CINECA, for values of N ≤ 8 millions. We were able to follow the evolution of a system of 8 million bodies for few crossing times, task previously unreached by direct summation codes.

HiGPUs is also available as part of the AMUSE project.
[ascl:1010.019] NBSymple: A Double Parallel, Symplectic N-body Code Running on Graphic Processing Units
NBSymple is a numerical code which numerically integrates the equation of motions of N 'particles' interacting via Newtonian gravitation and move in an external galactic smooth field. The force evaluation on every particle is done by mean of direct summation of the contribution of all the other system's particle, avoiding truncation error. The time integration is done with second-order and sixth-order symplectic schemes. NBSymple has been parallelized twice, by mean of the Computer Unified Device Architecture to make the all-pair force evaluation as fast as possible on high-performance Graphic Processing Units NVIDIA TESLA C 1060, while the O(N) computations are distributed on various CPUs by mean of OpenMP Application Program. The code works both in single precision floating point arithmetics or in double precision. The use of single precision allows the use at best of the GPU performances but, of course, limits the precision of simulation in some critical situations. We find a good compromise in using a software reconstruction of double precision for those variables that are most critical for the overall precision of the code.