ASCL.net

Astrophysics Source Code Library

Making codes discoverable since 1999

Searching for codes credited to 'Gheller, Claudio'

Tip: Author search checks name variants (e.g., Smith, John, Smith J). Last names are still best when results are broad.

Found 3 codes.

[ascl:2301.011] Rosetta: Platform for resource-intensive, interactive data analysis
Rosetta runs tasks for resource-intensive, interactive data analysis as software containers. The code's architecture frames user tasks as microservices – independent and self-contained units – which fully support custom and user-defined software packages, libraries and environments. These include complete remote desktop and GUI applications, common analysis environments such as the Jupyter Notebooks. Rosetta relies on Open Container Initiative containers, allowing for safe, effective and reproducible code execution. It can use a number of container engines and runtimes and seamlessly supports several workload management systems, thus enabling containerized workloads on a wide range of computing resources.
[ascl:2103.030] DIAPHANE: Library for radiation and neutrino transport in hydrodynamical simulations
DIAPHANE provides a common platform for application-independent radiation and neutrino transport in astrophysical simulations. The library contains radiation and neutrino transport algorithms for modeling galaxy formation, black hole formation, and planet formation, as well as supernova stellar explosions. DIAPHANE is written in C and C++, but as many hydrodynamic codes use Fortran, the library includes examples of how to interface the library from the Fortran codes SPHYNX (ascl:1709.001) and RAMSES (ascl:1011.007).
[ascl:1103.005] Splotch: Ray Tracer to Visualize SPH Simulations
Splotch is a light and fast, publicly available, ray-tracer software tool which supports the effective visualization of cosmological simulations data. The algorithm it relies on is designed to deal with point-like data, optimizing the ray-tracing calculation by ordering the particles as a function of their 'depth', defined as a function of one of the coordinates or other associated parameters. Realistic three-dimensional impressions are reached through a composition of the final colour in each pixel properly calculating emission and absorption of individual volume elements.