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Astrophysics Source Code Library

Making codes discoverable since 1999

Searching for codes credited to 'Iwasawa, Masaki'

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Found 4 codes.

[ascl:2306.060] SCF-FDPS: Disk-halo systems simulator
The fast N-body code SCF-FDPS (Self-Consistent Field-Framework for Developing Particle Simulators) simulates disk-halo systems. It combines a self-consistent field (SCF) code, which provides scalability, and a tree code that is parallelized using the Framework for Developing Particle Simulators (FDPS) (ascl:1604.011). SCF-FDPS handles a wide variety of halo profiles and can be used to study extensive dynamical problems of disk-halo systems.
[ascl:2007.005] PeTar: ParticlE Tree & particle-particle & Algorithmic Regularization code for simulating massive star clusters
The N-body code PETAR (ParticlE Tree & particle-particle & Algorithmic Regularization) combines the methods of Barnes-Hut tree, Hermite integrator and slow-down algorithmic regularization (SDAR). It accurately handles an arbitrary fraction of multiple systems (e.g. binaries, triples) while keeping a high performance by using the hybrid parallelization methods with MPI, OpenMP, SIMD instructions and GPU. PETAR has very good agreement with NBODY6++GPU results on the long-term evolution of the global structure, binary orbits and escapers and is significantly faster when used on a highly configured GPU desktop computer. PETAR scales well when the number of cores increase on the Cray XC50 supercomputer, allowing a solution to the ten million-body problem which covers the region of ultra compact dwarfs and nuclear star clusters.
[ascl:1811.019] PENTACLE: Large-scale particle simulations code for planet formation
PENTACLE calculates gravitational interactions between particles within a cut-off radius and a Barnes-Hut tree method for gravity from particles beyond. It uses FDPS (ascl:1604.011) to parallelize a Barnes-Hut tree algorithm for a memory-distributed supercomputer. The software can handle 1-10 million particles in a high-resolution N-body simulation on CPU clusters for collisional dynamics, including physical collisions in a planetesimal disc.
[ascl:1604.011] FDPS: Framework for Developing Particle Simulators
FDPS provides the necessary functions for efficient parallel execution of particle-based simulations as templates independent of the data structure of particles and the functional form of the interaction. It is used to develop particle-based simulation programs for large-scale distributed-memory parallel supercomputers. FDPS includes templates for domain decomposition, redistribution of particles, and gathering of particle information for interaction calculation. It uses algorithms such as Barnes-Hut tree method for long-range interactions; methods to limit the calculation to neighbor particles are used for short-range interactions. FDPS reduces the time and effort necessary to write a simple, sequential and unoptimized program of O(N^2) calculation cost, and produces compiled programs that will run efficiently on large-scale parallel supercomputers.