ASCL.net

Astrophysics Source Code Library

Making codes discoverable since 1999

Searching for codes credited to 'Thompson, A. C.'

Tip: Author search checks name variants (e.g., Smith, John, Smith J). Last names are still best when results are broad.

Found 1 code.

[ascl:1403.001] GPU-D: Generating cosmological microlensing magnification maps
GPU-D is a GPU-accelerated implementation of the inverse ray-shooting technique used to generate cosmological microlensing magnification maps. These maps approximate the source plane magnification patterns created by an ensemble of stellar-mass compact objects within a foreground macrolens galaxy. Unlike other implementations, GPU-D solves the gravitational lens equation without any approximation. Due to the high computational intensity and high degree of parallelization inherent in the algorithm, it is ideal for brute-force implementation on GPUs. GPU-D uses CUDA for GPU acceleration and require NVIDIA devices to run.